Twin Qix
Twin Qix | |
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Release Information | |
Developer | TAITO |
Publisher | TAITO |
Console | Arcade |
Release Date | Cancelled. Copyrighted 1995 |
Twin Qix is a cancelled sequel to Super Qix originally supposed to release in 1995. Much like the games before it, players would carve sections of a playfield out with their Marker, avoiding enemies like the Qix. The reason for cancellation is not known. A working prototype has been released, and is fully playable. Notably, there is a secret, second game display that completely changes the visuals, backgrounds, and some sound effects—effectively causing two different games to be contained in the release.
Gameplay
Scoring
Enemies
Technical information
Only one ROM has ever been located for the game, and thus much of the hardware information does not exist.
Technical Info | |
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ROM Type |
Arcade |
ROM Memory |
Unknown |
Identification |
Unknown |
RAM |
unknown |
Credits
Project leader: Keppel Maekawa
Software designer: Harumi. K
Game designers: Tukasa Oshima, Takafumi Kaneko
Character designer: Izumi Takemoto
Graphic designer: Akiyoshi Takada, Lin Chinkai, Takashi Yamada, Takeshi Ninomiya, Shigeki Yamamoto, Masato Shinchi, Kawamoyan
Sound: Nakayama Jotohei (Zuntata)
Printing designer: Kumi Mizobe
Hardware works: Takeshi Kinugasa
Gallery
See also
- Qix (series)
This article or section is a stub.
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Qix Series | |
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Qix |
Arcade • FM-7 • Atari 8-bit • Atari 5200 • DOS • Commodore 128 • Commodore 64 • Amiga • Apple II gs • Game Boy • Atari Lynx • NES • J2ME • DoJa |
Qix II: Tournament Edition |
Qix II: Tournament Edition |
Super Qix |
Super Qix |
Volfied |
Arcade • TurboGrafx-16 • DOS • Ultimate Qix (Genesis) • Amiga • Atari ST • Commodore 64 • FM Towns • Qix Neo • J2ME • Wii • Antstream |
Qix Adventure |
Qix Adventure |
Qix 2000 |
Qix 2000 |
Battle Qix | |
Qix++ |
Xbox • Sony PlayStation and Vita |
Arcade Archives | |
Cancelled releases |